Jonathan Foerster, black and white portrait outdoors
Digital artist since 1998

Indianapolis, Indiana
1998 to 2000

Beginnings

Drawing came first. “At the age of 2 I was holding a pencil properly mimicking my father at the drawing board,” he told Depthcore in 2008. Paint, charcoal, ink and clay came before any software.

The move to the computer started with Visual Basic. He was writing small programs for AOL and wanted to make the splash screens that came with them. That is also when the name Cugar arrived, from an image he had of “a very powerful mythical catlike creature.” These were the AOL years: dial-up, splash screens and 800×600 wallpapers.

The abstract work of Mike, known as ink, of inkdesign.com, pushed him toward digital abstraction. He began in Bryce 3D and Photoshop, then moved to 3ds Max. He was 16, and making digital art a year before cugardesign.com went online.

year zero era

“cugardesign, Jonathan forester, HUGE influence on me in college ~2002”
Mike Winkelmann (Beeple), replying to Justin Maller on X, April 21, 2015 Original post
1999 to 2008

cugardesign

cugardesign.com was online by August 1999. Over the next few years it carried his abstract 3D work, desktop wallpapers, illustrations and small web design jobs, rebuilt several times along the way.

The 2001 version of the site is now in the Web Design Museum, listed among the turn-of-the-millennium sites it calls the Metalheart aesthetic. Two of his wallpapers from that year, Form and Industria 1, are in the museum’s collection of the Cubadust wallpaper series. The Consumer Aesthetics Research Institute dates the Metalheart style to about 1998 to 2004 and files it together with Depthcore, the collective he joined in 2002.

In the abstract work, 3D is the starting structure and Photoshop does most of the work. “I use 3d as a skeleton,” he said, and “Photoshop is probably 80% of what my pieces are composed of.” A piece can take months, picked up for one or two details at a time, or worked on for hours when an idea lands.

Most titles are Latin. He chose it because it is “the root of many languages,” and because he does not want “an idea to be immediately defined by a name.” The viewer gets to decide what the image is about.

He has described the archive as a diary: “My journal is my artwork. When I look back on my work its a timeline of my life.”

In 2008 he moved to atleastwedream.com, where the work has lived since. cugardesign.com now redirects here.

cugardesign in 2001, Web Design MuseumCubadust wallpapersArchived versionsMetalheart, CARI

Artist statement

I have found comfort and serenity in escapism through different mediums ever since I can remember. Always to be a recluse, quiet and in the constant realms of my head.

These realms build upon love, fear, death, life and lust that I cannot render through words. My interpretations are of only mere sketches to what I cannot describe inside me.

Building layer upon layer, obsessing over detail upon detail, my creations come to life after many months of hard work. Through this progression my thoughts and emotions change, and my work will evolve but in the end its core is still intact.

This is just me, attempting to communicate myself through pieces that grow more detailed and time-consuming as I myself grow, change, learn and experience our shared course.

2008 to 2021

Transition

From 2010 he put his focus on getting the digital work seen in person, as large prints at galleries and live events around Indianapolis, and in 2011 at a Depthcore exhibition at Agenda in New York. The shows are listed in the Record.

From 2009 to 2021, twelve years, he stepped away from making digital work, illustrating and painting instead. In 2021 he came back to digital and 3D, and these four pieces are where that return starts: figures beginning to come out of the abstract forms, made in Photoshop and After Effects.

transition era

2021 to today

CURRENT

Since then the work has been figurative 3D: deities and angels, figures from literature, and pieces inspired by old paintings and the masters. Each piece is built in DAZ Studio, Cinema 4D and ZBrush, rendered in Octane and finished in Photoshop. Many also have a short motion version made in After Effects.

Some of the work comes in series. Horae follows the seasons through Chione, Thallo and Auxo. Neon Noir, curated by 33NFT in 2023, gathers Retro, Tutela, Tutor and Remissus. Angels pairs Jophiel and Zophiel. Pieces have also been released through Foundation and through Depthcore’s chapters on Nifty Gateway.

The newest work picks up where those left off. Amalthea, Winyan Watogla and Nagual closed out 2025, and Clarimonde and Banshee followed in March 2026. On this site Banshee opens the gallery, with its 3D viewport hidden under the finished render.

Much of what he makes never gets posted. Some of it is in Studies.

What other artists have said

“In terms of my abstract, I’ve always wanted to be Jonathan Forester … His 3D is still amazingly fresh and innovative…”
Justin Maller, Depthcore interview, November 7, 2005 Interview

Record

Sites, releases, shows, press and recognition, 1999 to now. Most entries link to their source.

  1. 1999
    Websitecugardesign.com onlineWayback Machine
  2. 2000
    Recognitioncoolstop.com, “cool of the cool sites of the month”, October 17
    FeatureInterview on plasmainteractive, November
    CommissionSplash page for halfproject.com
  3. 2001
    Collectioncugardesign’s 2001 site, later collected by the Web Design MuseumWeb Design Museum
    ReleaseForm and Industria 1, Cubadust wallpapersWeb Design Museum
  4. 2002
    CommunityJoins DeviantArt as cugar, February 1DeviantArt
    ReleaseCubadust “versus” project, alongside Chapter3, Force Feed Swede, Renascent and othersWayback Machine
    CollectiveJoins DepthcoreDepthcore
  5. 2003
    RecognitionDeviantArt Daily Deviation, Untitled IIDeviantArt
  6. 2005
    RecognitionJustin Maller names him as an influence in his Depthcore interviewDepthcore
  7. 2007
    RecognitionDeviantArt Daily Deviation, Mors Petalum IIDeviantArt
  8. 2008
    Websiteatleastwedream.com onlineWayback Machine
    ReleaseBellus, Depthcore XXXIV: Idio, July 25Depthcore
    FeatureFeatured artist interview, Depthcore Chapter XXXV: NoirInterview
  9. 2009
    RecognitionDeviantArt Daily Deviation, Vena IIDeviantArt
    ReleaseCarcer, Depthcore XXXVI: HeistDepthcore
    ReleaseLetum, Depthcore XXXVIII: Freestyle IVDepthcore
    ReleaseSonnet, Desktopography 2009The work
    CommissionOmega Code, poster for the band Omega CodeThe work
    PublicationDigital Arts magazine, August, “Abstract power” feature
    Feature“CUGAR”, aPS arte digital, February 7Arquivo.pt

Tools

Abstract, 2001–2013
Bryce 3D, 3ds Max, Photoshop
Transition, 2021
Photoshop, 3ds Max, After Effects
Figurative, 2021 to now
DAZ Studio, Cinema 4D, ZBrush, Octane, Photoshop, After Effects